Marchs
Buzz:
THE
SECOND ACT: THE MEAT OF YOUR STORY
(Copyright 2004)
by
Kathryn McCullough
For
the key beats and sequences of the second act, check out the October
2003 Buzz essay, Sequences: The Building Blocks of A Script.
For tips on overcoming one of the major hurdles in a second act
- developing the concept into a full-fledged story - look at December
2002s Buzz, Now What? Moving Beyond the Premise.
For some other common problems in the second act and how to deal
with them, see below.
Repetition
Scripts
tend to sag in the second act because plot and character beats
repeat themselves. The central tension has been set up, but the
action seems to run in place as the hero and villain face off
over and over, or the two romantic leads spar and make up over
and over, or the protagonist makes several attempts to achieve
his goal and hits one obstacle after another, with no change in
his character or circumstances.
Make
sure that every scene and sequence moves your story forward in
some way. If the hero loses a battle with a villain, it must result
in a change of some kind. For instance, the heros ally may
get killed, leaving the hero alone in his quest. Or the hero may
gain an ally when one of the villains lackeys joins him
after the hero saves the lackeys life. In either case, the
protagonists situation has changed significantly, forcing
him to act in a new way and/or come up with a new strategy. This
type of development keeps the story moving and the audience hooked.
Another
form of repetition is when beats from the first act are rehashed
in the second act. If the heroine is shown in the first act to
have a difficult relationship with her mother, then any scene
between mother and daughter in the second act must reveal how
the relationship and/or the heroine is changing due to the events
in the plot.
Magic
appearing/disappearing characters
In
a first draft certain supporting characters introduced in the
first act may fade from view in the second act, while new ones
pop up. In rewriting it is important to identify these characters
and either make them more substantial or drop them.
It
is fine to have one-string characters who are only
necessary for a specific plot beat, such as a clerk in a store.
However, if a character is introduced as an important figure,
such as the heros best friend or brother, and then vanishes
in the second act, this will be perceived as a glaring flaw in
the script. In most cases this character should be cut from the
script and his lines and action given to someone who sticks around.
If the character is necessary to the story, then work to weave
him into the action throughout the script.
More
common and problematic are key characters who pop out of nowhere
to solve some problem or provide some convenient information.
For instance, if the hero gets fired in the second act, then we
need to see the boss well before he gives the hero the axe. Setting
up such characters early on makes their dramatic beats credible
rather than contrived.
Insufficient
character and relationship development
Developing
the characters and their relationships is one of the biggest challenges
in writing a screenplay. However, believable character growth
is often what separates fair scripts from superior ones. Stories
with characters who change significantly appeal to both actors
and audiences, and they give your story emotional depth.
It
is usually not difficult to figure out how you want your character
to change; the difficulty comes in finding a way to show this
change bit by bit, instead of having the hero suddenly see the
light and become brave or mature or empathetic in the last scene.
One
way to deal with this is to write an emotional outline, similar
to your plot outline. In each sequence, determine where the character
is in his growth. How does he feel about what is going on? Has
he changed at all yet? If so, how, and more importantly, why?
The events your hero experiences in each sequence should have
a specific effect on him.
Lack
of complications
Video
game developers make their games addicting by constantly increasing
the tension and difficulty at each level of play. Slaying one
dragon leads to a dozen more dragons charging towards you. Winning
one race shifts your car into a higher gear and more obstacles
are thrown in your path. Use this same approach with your story,
but translate it into dramatic and emotional terms. The formula
for a compelling second act generally follows this formula: Every
time things seem to be going well, they get worse; and every time
things seem like they cant get any worse, they do.
Failing
to milk the climax
The
climax of your story, which comes at the end of the second act,
is the high point of your script (even though it is most likely
the low point for your hero). Make sure you dont gloss over
this key sequence. This is often the set piece that your audience
remembers most vividly, because it contains the most intense emotions
and dramatic substance. Think of the scene in TOOTSIE where Dustin
Hoffman reveals his true identity during a live taping of his
soap opera.
The
second act will no doubt take up the bulk of your rewriting efforts,
and you may need several drafts to get it right. Even once you
do, your work is not done. The third act provides your final impact
on your audience, and it requires care and attention too. Tune
in next month for third act solutions.